Skip to content

ViScriptTeam ​

Adds integration for parties, faction standing, and faction attitudes.

Condition ​

epiphany_extra:viscript_team_party ​

Checks whether the player belongs to a specified Party.

json
{
  "type": "epiphany_extra:viscript_team_party",
  "party": "expedition"
}

epiphany_extra:viscript_team_standing ​

Checks the player's personal standing with a faction.

json
{
  "type": "epiphany_extra:viscript_team_standing",
  "faction": "guards",
  "comparison": ">=",
  "points": 100
}

epiphany_extra:viscript_team_attitude ​

Checks the player's personal attitude toward a faction.

json
{
  "type": "epiphany_extra:viscript_team_attitude",
  "faction": "guards",
  "attitude": "friendly"
}

epiphany_extra:viscript_team_party_standing ​

Checks the effective standing of the player's Party.

json
{
  "type": "epiphany_extra:viscript_team_party_standing",
  "faction": "guards",
  "strategy": "min",
  "comparison": ">=",
  "points": 100
}

epiphany_extra:viscript_team_party_attitude ​

Checks the effective attitude of the player's Party.

json
{
  "type": "epiphany_extra:viscript_team_party_attitude",
  "faction": "guards",
  "strategy": "leader",
  "attitude": "neutral"
}

Note

A Party is a cooperative group, while a Faction is a standing relationship. Effective standing supports the min, average, leader, and max strategies.

Reward ​

epiphany_extra:viscript_team_standing ​

Increases or decreases the player's standing with a specified faction.

json
{
  "type": "epiphany_extra:viscript_team_standing",
  "faction": "guards",
  "delta": 25
}