ViScriptTeam
Adds integration for parties, faction standing, and faction attitudes.
Condition
epiphany_extra:viscript_team_party
Checks whether the player belongs to a specified Party.
json
{
"type": "epiphany_extra:viscript_team_party",
"party": "expedition"
}epiphany_extra:viscript_team_standing
Checks the player's personal standing with a faction.
json
{
"type": "epiphany_extra:viscript_team_standing",
"faction": "guards",
"comparison": ">=",
"points": 100
}epiphany_extra:viscript_team_attitude
Checks the player's personal attitude toward a faction.
json
{
"type": "epiphany_extra:viscript_team_attitude",
"faction": "guards",
"attitude": "friendly"
}epiphany_extra:viscript_team_party_standing
Checks the effective standing of the player's Party.
json
{
"type": "epiphany_extra:viscript_team_party_standing",
"faction": "guards",
"strategy": "min",
"comparison": ">=",
"points": 100
}epiphany_extra:viscript_team_party_attitude
Checks the effective attitude of the player's Party.
json
{
"type": "epiphany_extra:viscript_team_party_attitude",
"faction": "guards",
"strategy": "leader",
"attitude": "neutral"
}Note
A Party is a cooperative group, while a Faction is a standing relationship. Effective standing supports the min, average, leader, and max strategies.
Reward
epiphany_extra:viscript_team_standing
Increases or decreases the player's standing with a specified faction.
json
{
"type": "epiphany_extra:viscript_team_standing",
"faction": "guards",
"delta": 25
}